Pages

Thursday, March 20, 2014

Starry River of the Sky by Grace Lin

Starry River of the Sky
by Grace Lin
Little, Brown Books for Young Readers, 2012
288 pages

I have been very remiss in posting this review; I finished the book nearly twenty days ago. They were twenty very busy days, what with March Break being included in there, and family stuff, but twenty days! That's a long time to go between reading a book and writing down one's thoughts.

Happily, I did actually write them down. I just did it the Old Fashioned Way, in my Old Fashioned Moleskine, with my Old Fashioned Ballpoint Pen. And now I shall transcribe them using my Old Fashioned Fingers. Well, transcribe with embellishments, let's say.

I'll start out by suggesting that I don't think this book, written second but set hundreds of years prior to the story of Where the Mountain Meets the Moon, is quite as good as the latter. Which is not to say that this isn't an excellent book; some of the places where I felt Mountain suffered were much better here, and some of the places where I feel that Starry River suffers are better in Mountain. It's a little hard to decide, too, which book it would be better to read first, because I did it in publication order and it works, though I think it would also work the other way. My parent-child book club will be looking at them in reverse order, so I may get their opinions once they've finished the two.

Also, it's weird for me to be writing about a companion book so soon after I read the first, and I suppose comparisons are inevitable because it's that much more fresh in my mind. I have such a large TBR that I don't typically read the same author even twice in one year, let alone twice in three months. So with that and the fact the books are related, I find it a little hard to detangle my feelings about Starry River from Mountain.

That said, they are two different books, noticeably different, even though they share many things, including the structure of the folktales interspersed with the main storyline. Rendi is a stowaway in a merchant's wine cart, and is discovered in the tiny, drought-stricken, impoverished Village of Clear Sky. Dumped out, he is immediately taken on as the chore boy at the village's inn, as the eldest son has disappeared and Master Chao is in need of help. But though the village's sky may be clear, it is moonless, and Rendi is haunted by the sound of groans and weeping every night. A beautiful storyteller, a seemingly senile old man, and the innkeeper's young daughter round out the close characters, and each have a specific part to play in Rendi's own tale.

I think the big difference I noticed was that the story is a lot slower. It is, unlike Mountain, set in one place, and I think this robs the narrative of momentum. On the other hand, I think I developed a deeper emotional connection to Rendi than I did to Minli. This is also because we spend the entire book in Rendi's head, with the exception of the folktales. He is not a comfortable character to spend time with, either, especially at first: Rendi is spoiled, bitter, and angry. He's running away from something, he's incredibly selfish, and he's apparently pretty much determined to make everyone around him as miserable as he is. That said, he's also stubborn and not above taking help where it is offered, both characteristics that stand him in good stead throughout the book. I did find him somewhat endearing, but not immediately. The mystery of his origins was enough to keep me reading at the beginning, and then when I realized who he was (a reader who has read Mountain will figure this out sooner, but perhaps not by much) I had to know how that played out. And soon after I discovered I actually had grown rather fond of the boy.

As with Mountain, some of the fun is thinking about what pieces of the narrative are important and connected to the folktales and vice versa, and there's even more to be had in finding the little connections between the two books, which are there for the noticing and as mentioned above may lead to the reader figuring out clues a little sooner. As for the folktale-narrative connections, I did find them a little bit less subtle, a little more predictable, and therefore I felt a little less amazed and excited by them as I did in Mountain. I do wonder how much of this was just familiarity with the structure and style, and might not have noticed this as much if I had been reading Starry River first.

I should make brief mention of the ending: I loved it. I was kind of amazed at Lin's guts, but I loved it. I am really curious to see how the kids in my book club handle it. It's hard to say anything without spoilers, but I think I can safely say that it ended in a very open way, and there is lots of room for speculation as to what comes next. I am very comfortable with this kind of ending, but I suspect others might find it abrupt. It did make me want to read Mountain to see if I can get any clues as to where Rendi ends up immediately post-narrative.

As before, too, this book is beautifully put together and the art is lovely, and fitting. I wanted more of the artwork, but I'll take what I can get. The imagery and description in this book is beautiful, and there was a particular part that I can't talk about without spoilers that was that perfect combination of imagery and narrative "click" that makes me a very happy reader. I'd read the whole book over again just for that part. (And almost certainly will.)

Recommended. Starry River of the Sky is stand-alone, as is Where the Mountain Meets the Moon, but I do think reading them [relatively close] together has been a good experience. If you're only going to try one, I'd say go with Mountain, but neither are difficult or long reads, so you might as well meet and spend some time with prickly Rendi too.

Sunday, March 2, 2014

After the Golden Age by Carrie Vaughn

After the Golden Age
by Carrie Vaughn
Tor Fantasy, 2012
342 pages

Sometimes a girl just needs to shelf graze. I have an enormous TBR list; it's well over 1000 items now. I have series I'm half-finished and books I have to read for book club. But every once in a while I indulge in the luxury of browsing library shelves and seeing what sticks out, picking it up based on whatever information can be gleaned from the cover and the synopsis. One can find the most wonderful things that way.

Superheroes. Superhero comics. I have always more loved the idea of them than I've actually loved the comics themselves; though a big graphic novel fan, I've always found traditional superhero comics to be hard to follow, art-wise, and they are often darker, grimmer, grittier than I generally enjoy. But traditional superhero stories and tropes? I love them. So what is essentially a superhero comic in prose, sans visual art, is like candy. If it's a little light on the grit, so much the better. Add in one of my favourite concepts - exploring the superheroes from the perspective of the mundane folks around them - and I had trouble not thinking about this book all the time. I was stuck right in it. I revelled in being stuck. And, lest I over-think this in the following paragraphs, let me please make the point that not only was this book interesting in concept, it was so, so much fun.

The book follows the story of Celia West, only child to the greatest superheroes Commerce City has ever known. Celia has no superpowers herself, a grave disappointment to her parents, her father especially. Growing up she has struggled to find her place, to distinguish herself in her own right, to find her way out from behind her parents' shadows. Now a forensic accountant with a prestigious firm, she is assisting the DA put her parents' greatest enemy, the Destructor, behind bars by following his financial trail - much to her father's chagrin.

Okay, yes, the superheroes' daughter is a forensic accountant, which was probably my first big trigger to pick this up. I love mysteries, and I loved that Celia's job was so unglamourous compared to her superhero background (so does she.) Celia has had a rough go of it; in addition to being a major disappointment to her parents, she's a favourite target of the criminal elements of Commerce City, because of her known connection to the Olympiad, the organization of four superheroes who look after the city.

And now we have come to the point where the superheroes are middle-aged. Their nemesis is behind bars, their secret identities are blown. They still do their work, and they do it well, but they are past their prime. And some people know that, and they're about to take advantage of it. And Celia is going to get caught right in the middle, despite the fact that she has made it her life's work to stay as far out of her parents' way as she possibly can.

So, there are some problems with this book, and I'll get them out of the way first. I should say, too, that any problems I noted are generally the same sorts of problems that superhero comics enjoy: plot holes (how can the DA possibly ignore the major conflict of interest he introduces when he asks for Celia to work on the prosecution team?) and larger-than-life characters that seem a little static, a little rote (um, you know: superheroes.) I am pretty sure this isn't a coincidence. This book is nothing if not a loving homage to the superhero comic. It's not beyond investigating the tropes and poking a bit of fun, but overall it's going with the flow, and so what would probably lose me in a different kind of book only made me shake my head here.

I have been trying to figure out what, beyond the concept, kept me so very, very engaged, and I think it must have been Celia herself. The characters around her - even the potential love interests (less so for one than the other, certainly), and the friends - are comic book characters, perfectly groomed and inscrutable, fully committed to their missions and not terribly emotionally deep. Even Celia's father, Warren West aka Captain Olympus is very much a comic book character, and in Warren's case I think the intention was to get a little bit deeper.

The writing is pretty standard, by which I mean it fades into the background, which is much harder than it appears. Occasionally repetition was a bit of an issue; observations of certain facts or character traits were made more than strictly necessary, which occasionally felt like being foreblugeoned. Flashbacks are present, so if you're not a fan, watch out. They actually had less of an impact on the pacing than I usually find flashbacks do, though I'm not sure they did exactly what they were supposed to do, which was (I think) deepen my understanding of and sympathy for Celia. I liked her just fine without the flashbacks, and still didn't exactly buy her stupid mistake, even when it was shown and not just told. Which, maybe, was part of the point? That it was as inexplicable and uncomfortable to her, looking back, as it was to everyone else around her?

This is a gentle, fond examination of superhero tropes and ideas. The superhuman past his prime. Superhero as concerned parent unable to handle a rebellious teenager. Vigilante justice. Superhero-police relations. Hero worship. Celebrity media culture. What Vaughn does, to good effect, is to take the superhero story at face value: the city is called Commerce City, the superheroes have names like The Bullet and Captain Olympus and Typhoon, all without apparent cynicism or irony. They have a secret command post, various outlandish vehicles. Looked at through the eyes of a mundane observer, even one entirely used to the spectacle, this all takes on a faintly ridiculous cast, but it's taken seriously. Vaughn takes some of this to its logical conclusion, too: what would it really be like to have telepathic powers? What would happen if a superhero was caught out after curfew and shot at? How would it feel to grow up knowing you could never, ever, even in your wildest dreams, follow in your father's footsteps? How would a superhero act at the dinner table over delivered pizza? (The answer: not well.) What I mean is, I wouldn't call this a parody or a satire, nor a tribute, exactly. It's something in between. It's a fine line to walk, I think, and it's so well done.

Highly, highly readable, enormously entertaining, funny, sweet, occasionally moving, and sometimes thought-provoking. Recommended if you're a fan of fantasy or a fan of comics. There is a follow-up, Dreams of the Golden Age, which has just been released, and which I already have on hold. I loved living in this world and I'm really looking forward to going back.

Friday, February 21, 2014

Zita the Spacegirl by Ben Hatke

Zita the Spacegirl (Zita the Spacegirl 1)
by Ben Hatke
First Second, 2011
192 pages

I am always on the lookout for good graphic novels to read with my kids' book clubs. Because they are parent-child groups, I like to expose everyone - in this case, the adults - to something they may not have tried before. Most often the kids have at least tried a graphic novel, and most of the parents are always a little skeptical at first. In at least two or three cases I've had full converts, to the point of the adults searching out and reading new and interesting adult graphics themselves; and the only complaints I've had (there are always a few) have to do with the fact that reading graphic novels - or comics - can be difficult if you're not comfortable with the conventions, or with the very visual mode of storytelling. Sometimes kids have the same problems. But overall, reading a graphic novel every once in a while with my book clubs has been a success.

Zita the Spacegirl will be our next attempt at one. It's actually fairly difficult for me to find quality graphic novels that I feel have enough meat to carry a book club discussion with a group of seven- to eleven-year-olds and their adults, especially if I am trying to find something that most of the group hasn't already read. School librarians are very adept at finding the great graphic novels and making sure the receptive kids get a chance to read them. I find it hard to grudge them this.



Summary: when Zita's friend Joseph is snagged by a terrifying tentacled creature from a portal to an unknown world, Zita follows to try and save him. (This whole part is done so well, and so believably, character-wise, that I was hooked immediately.) She finds herself transported to the surface of a planet doomed to be destroyed in days by an incoming asteroid. She appears to be the only human around, she's penniless and friendless, and Joseph is whizzed off in some sort of flying car before she even has a chance to rescue him. Zita is going to need a little bit of help to save the day.



Zita fits my criteria for a good book club graphic novel. The art is easy to follow and evocative. The plot is very fast-paced, and there's lots of humour. Characters are interesting, though many are a bit mysterious; I think we'll learn more about some of the secondary characters as we move into the second book. Zita is a complex, totally believable kid. The story is not entirely straightforward and the subtext isn't always outright explained - always excellent features in a book club book. If it is a bit predictable at points, that's because I know the conventions of the adventure and science fiction genres. At other points, it managed to surprise me even within the conventions, so it gets points for that too. Finally, it isn't perfect. While I thought the book started incredibly strong, I was a little confused by the timelines for some of the later plot and the end of the book felt rushed. It's possible I might read the book again in order to see if that was just because I was distracted and/or reading too quickly at the end. Flaws in an otherwise well-done book make for good discussions, too, if they're not so deep as to wreck the book, and these are nothing like that.

Recommended for fans of middle-grade graphic novels; I'll be reading the rest of the trilogy.

Saturday, February 8, 2014

Cold Magic by Kate Elliott

Cold Magic (Spiritwalker 1)
by Kate Elliott
Orbit, 2010
544 pages

This is a book that gets at the heart of one of the more difficult questions I face when I am thinking and talking and recommending books and writing: what carries a novel? Is it the writing? The plot? The concepts? The characters? Is it all four? Can a book succeed on the strength of one? Can it fall on the weakness of one?

I picked this book as a book club read for my adventurous genre readers, it being a very interesting example (I thought) of that particular niche of fantasy, gaslamp/steampunk. It turns out that it's not quite either, but that's neither here nor there; what it is, concept-wise, is incredibly rich. It's a fantasy set at the time of the Industrial Revolution, or what we would call the Industrial Revolution, in a world where magic is part of the fabric of society, Christianity is just a very minor sect in a large pantheon of religions, and Africa is a wasteland populated by ghouls. Amerike (sic) is populated by a birdlike, friendly, highly intelligent humanoid race called trolls, European society is heavily Roman-influenced one thousand years after the fall of the Empire, and the African diaspora has settled and become part of the fabric of society and culture such that the colour of one's skin is no indicator of heritage and someone of predominantly Celtic culture is as likely to be black as someone of predominantly Mande culture is likely to be white and children of the same parents can have varying colours of skin and hair. In other words, racism, as we know it, isn't an issue here. Magical ability, class, and wealth, on the other hand, are the main drivers of discrimination.

Sounds good so far, doesn't it? The world is incredibly complex. The cultures are carefully thought-out and inspired by a multitude of historical cultures and mythologies. The main characters aren't white, which counts for a fair bit in the world of fantasy fiction. The characters: Cat, or Catherine, and her cousin Bee, or Beatrice are two young women nearing the age of majority, educated and of a venerable, but down-on-its-luck family. They are full of new and dangerous ideas about science and technology, while still navigating their worlds with magic. Cat is an orphan, raised as Bee's sister by her aunt and uncle, and the two girls are absolutely devoted to each other. Even the concept of these characters is awesome.

Here we start to stumble a bit, but let me move on to the plot.

Which gets very bogged down very quickly with that dangerous problem of exposition. When one has a world as cool and complex and alien, but not quite alien enough, as the world of Cold Magic is, one has to explain it. And a good writer can make that happen, almost like magic, but that is not at all what happened here. There are a couple of ways to take on the problem of exposition: infodumping ("as you know, Bob, the general tried to conquer the known world but has been in prison these last thirteen years...") and thrusting the reader right into things and trusting they'll land on their feet (usually my preferred option). Elliott employs a clumsy, poorly-edited combination of the two and this is, depending on your threshold for that fourth component, the writing, disastrous.

I will be honest: I did not think I was going to make it to the end of this book. By the time I hit the ninth chapter I was furious. I had picked this book on the understanding that it was critically well-received (Publisher's Weekly, I am looking at you) and I was appalled at the writing. There were things on every single page that tore me right out of my struggling attempts to enter the world, ranging from awkward sentences to clear copy editing errors to blocks of confusing and seemingly aimless exposition. The prose veered from pedestrian to purple, occasionally laughably so. The text meandered, the dialogue was stilted, the characters unfocused. I was being treated to infodumps and I still had no idea what was going on, and what was worse, I really didn't care.

I was angry because I could see, I could feel, that there was something here. There was a kernel, maybe just the concept of the world or the idea of characters and conflict, of something that could be really interesting. And I felt that Elliott wasn't getting the editing she desperately needed. An editor should have tightened up those first nine chapters, or chopped them completely. Condensed them to one. It felt like the author was wandering vaguely in a forest of awesome worldbuilding and character description exercises and couldn't get her bearings.

But.

Once she gets her bearings, watch out.

I don't think that the writing got appreciably better, and I lost count of the number of times we were treated to the fact that the lying Romans had called the Kena'ani "Phoenicians" and the great city of Qart Hadast "Carthage." A writer with more grace would have let the reader remember those facts on her own. But what did start happening was plot. It was like Elliott suddenly knew exactly what she wanted to do with this interesting world she had built, and the characters marshalled around that, and suddenly I was nearly halfway through the 544 page book and I wanted to know what was going to happen next, because somehow, suddenly, I cared.

As E. M. Forster said, "and then what?" has a lot of power. Add some half-decent characters and some very imaginative trappings, and you have yourself a very readable book.

The problem with a read like this is that I don't quite know what to do with it. I enjoyed myself, in the end. I almost couldn't put the thing down and I definitely didn't want to. I even quite liked Cat, and loved that she was so fiercely protective of herself and her own power; if you're looking for a book with a very strong female character with a lot of agency and determination, you could do a lot worse than this one. It didn't leave me with a glowing impression, but I also wasn't left with that empty, potato-chip-gorged feeling I get when reading something I don't really like just because I have to get to the end. I liked this book and I can still respect myself in the morning.

This book succeeded on the strength of the concepts and eventually the plot, and fell down on the weakness of the writing. Depending on your threshold for each, this is a read you might enjoy, or might hate, and I think you'd be right in either case.

Sunday, January 26, 2014

Level Up by Gene Luen Yang and Thien Pham

Level Up
by Gene Luen Yang, illustrated by Thien Pham
First Second, 2011
160 pages

I was so charmed by this graphic novel, though it occurs to me that "charming" is maybe not a word that fits, exactly. "Satisfied" is maybe closer, but doesn't quite fit, either, because it doesn't convey the warmth of the way I feel about this story. Perhaps we should just stick with "I'm very glad I read it."

My experience of this book was interesting, too. Usually I blow through graphic novels; really, there are few that have taken me more than a day to read, and those are usually long (the Cardcaptor Sakura omnibus editions, for example.) This one, due to various things (including, ahem, video games) I took several days to get through. But I think this was maybe a good thing. It allowed me to think about what I was reading, rather than just inhaling it.


Dennis loves video games. Perhaps a bit too much. He's just been kicked out of college (the gaming's not the only reason) and he's got no idea how to tell his widowed mother; he knows his father, who passed away just after Dennis finished high school, would be extremely disappointed. In fact, he keeps thinking he's seeing his father's disapproving face on every statue he passes... and then the angels show up. It turns out they've arrived, straight out of a greeting card and with his father's blessing, to help Dennis achieve his destiny: go to med school, and become a gastroenterologist.


It's a little hard to describe, but when you're actually reading the book, it's pretty straightforward. It's also not all that much about video games or about the angels. It's about Dennis wrestling with his internal demons, coming to terms with his father's death, trying to figure out what he wants to do, and what duty to family, friends, and self has to do with any of it. He's an incredibly smart kid, he knows how to work hard, and he loves video games. What's more, he's actually pretty good at them. (His gamer friend, Takeem, suggests that Dennis' brain was made by Nintendo.) But his father always viewed them as a total waste of time and money, and Dennis still feels the weight of his disapproval, and his hopes and expectations for Dennis, too.

If I had any complaints, it's that things do seem to come across as a bit too easy. Dennis is a stellar gamer, able to win tournaments regularly. When he's at school, he's got four angels hanging out and doing his laundry, his dishes, feeding him, and so on, so all he has to do is concentrate on his studies. That said, it is a graphic novel and he's got four angels doing his housework... so, no expectations of gritty realism here? And he does work hard, at whatever he chooses to do. There is also a bit of an either/or dichotomy happening with gaming/living a real life, but let's just say that someone like me probably has no place criticizing that. I know some people seem to be able to cultivate a healthy balance, but lord knows I'm not one of them. Perhaps that's why I liked this book as much as I did.

Overall, the tale is told with simple but lovely artwork, gentle (often very funny) humour, nostalgia for the great games (Bubble Bobble makes a brief appearance; Pac Man figures heavily) and huge sympathy and respect for Dennis' character and his challenges. Well worth a read, particularly for those interested in contemporary coming-of-age stories for teens and young adults.