Pages

Friday, February 21, 2014

Zita the Spacegirl by Ben Hatke

Zita the Spacegirl (Zita the Spacegirl 1)
by Ben Hatke
First Second, 2011
192 pages

I am always on the lookout for good graphic novels to read with my kids' book clubs. Because they are parent-child groups, I like to expose everyone - in this case, the adults - to something they may not have tried before. Most often the kids have at least tried a graphic novel, and most of the parents are always a little skeptical at first. In at least two or three cases I've had full converts, to the point of the adults searching out and reading new and interesting adult graphics themselves; and the only complaints I've had (there are always a few) have to do with the fact that reading graphic novels - or comics - can be difficult if you're not comfortable with the conventions, or with the very visual mode of storytelling. Sometimes kids have the same problems. But overall, reading a graphic novel every once in a while with my book clubs has been a success.

Zita the Spacegirl will be our next attempt at one. It's actually fairly difficult for me to find quality graphic novels that I feel have enough meat to carry a book club discussion with a group of seven- to eleven-year-olds and their adults, especially if I am trying to find something that most of the group hasn't already read. School librarians are very adept at finding the great graphic novels and making sure the receptive kids get a chance to read them. I find it hard to grudge them this.



Summary: when Zita's friend Joseph is snagged by a terrifying tentacled creature from a portal to an unknown world, Zita follows to try and save him. (This whole part is done so well, and so believably, character-wise, that I was hooked immediately.) She finds herself transported to the surface of a planet doomed to be destroyed in days by an incoming asteroid. She appears to be the only human around, she's penniless and friendless, and Joseph is whizzed off in some sort of flying car before she even has a chance to rescue him. Zita is going to need a little bit of help to save the day.



Zita fits my criteria for a good book club graphic novel. The art is easy to follow and evocative. The plot is very fast-paced, and there's lots of humour. Characters are interesting, though many are a bit mysterious; I think we'll learn more about some of the secondary characters as we move into the second book. Zita is a complex, totally believable kid. The story is not entirely straightforward and the subtext isn't always outright explained - always excellent features in a book club book. If it is a bit predictable at points, that's because I know the conventions of the adventure and science fiction genres. At other points, it managed to surprise me even within the conventions, so it gets points for that too. Finally, it isn't perfect. While I thought the book started incredibly strong, I was a little confused by the timelines for some of the later plot and the end of the book felt rushed. It's possible I might read the book again in order to see if that was just because I was distracted and/or reading too quickly at the end. Flaws in an otherwise well-done book make for good discussions, too, if they're not so deep as to wreck the book, and these are nothing like that.

Recommended for fans of middle-grade graphic novels; I'll be reading the rest of the trilogy.

Saturday, February 8, 2014

Cold Magic by Kate Elliott

Cold Magic (Spiritwalker 1)
by Kate Elliott
Orbit, 2010
544 pages

This is a book that gets at the heart of one of the more difficult questions I face when I am thinking and talking and recommending books and writing: what carries a novel? Is it the writing? The plot? The concepts? The characters? Is it all four? Can a book succeed on the strength of one? Can it fall on the weakness of one?

I picked this book as a book club read for my adventurous genre readers, it being a very interesting example (I thought) of that particular niche of fantasy, gaslamp/steampunk. It turns out that it's not quite either, but that's neither here nor there; what it is, concept-wise, is incredibly rich. It's a fantasy set at the time of the Industrial Revolution, or what we would call the Industrial Revolution, in a world where magic is part of the fabric of society, Christianity is just a very minor sect in a large pantheon of religions, and Africa is a wasteland populated by ghouls. Amerike (sic) is populated by a birdlike, friendly, highly intelligent humanoid race called trolls, European society is heavily Roman-influenced one thousand years after the fall of the Empire, and the African diaspora has settled and become part of the fabric of society and culture such that the colour of one's skin is no indicator of heritage and someone of predominantly Celtic culture is as likely to be black as someone of predominantly Mande culture is likely to be white and children of the same parents can have varying colours of skin and hair. In other words, racism, as we know it, isn't an issue here. Magical ability, class, and wealth, on the other hand, are the main drivers of discrimination.

Sounds good so far, doesn't it? The world is incredibly complex. The cultures are carefully thought-out and inspired by a multitude of historical cultures and mythologies. The main characters aren't white, which counts for a fair bit in the world of fantasy fiction. The characters: Cat, or Catherine, and her cousin Bee, or Beatrice are two young women nearing the age of majority, educated and of a venerable, but down-on-its-luck family. They are full of new and dangerous ideas about science and technology, while still navigating their worlds with magic. Cat is an orphan, raised as Bee's sister by her aunt and uncle, and the two girls are absolutely devoted to each other. Even the concept of these characters is awesome.

Here we start to stumble a bit, but let me move on to the plot.

Which gets very bogged down very quickly with that dangerous problem of exposition. When one has a world as cool and complex and alien, but not quite alien enough, as the world of Cold Magic is, one has to explain it. And a good writer can make that happen, almost like magic, but that is not at all what happened here. There are a couple of ways to take on the problem of exposition: infodumping ("as you know, Bob, the general tried to conquer the known world but has been in prison these last thirteen years...") and thrusting the reader right into things and trusting they'll land on their feet (usually my preferred option). Elliott employs a clumsy, poorly-edited combination of the two and this is, depending on your threshold for that fourth component, the writing, disastrous.

I will be honest: I did not think I was going to make it to the end of this book. By the time I hit the ninth chapter I was furious. I had picked this book on the understanding that it was critically well-received (Publisher's Weekly, I am looking at you) and I was appalled at the writing. There were things on every single page that tore me right out of my struggling attempts to enter the world, ranging from awkward sentences to clear copy editing errors to blocks of confusing and seemingly aimless exposition. The prose veered from pedestrian to purple, occasionally laughably so. The text meandered, the dialogue was stilted, the characters unfocused. I was being treated to infodumps and I still had no idea what was going on, and what was worse, I really didn't care.

I was angry because I could see, I could feel, that there was something here. There was a kernel, maybe just the concept of the world or the idea of characters and conflict, of something that could be really interesting. And I felt that Elliott wasn't getting the editing she desperately needed. An editor should have tightened up those first nine chapters, or chopped them completely. Condensed them to one. It felt like the author was wandering vaguely in a forest of awesome worldbuilding and character description exercises and couldn't get her bearings.

But.

Once she gets her bearings, watch out.

I don't think that the writing got appreciably better, and I lost count of the number of times we were treated to the fact that the lying Romans had called the Kena'ani "Phoenicians" and the great city of Qart Hadast "Carthage." A writer with more grace would have let the reader remember those facts on her own. But what did start happening was plot. It was like Elliott suddenly knew exactly what she wanted to do with this interesting world she had built, and the characters marshalled around that, and suddenly I was nearly halfway through the 544 page book and I wanted to know what was going to happen next, because somehow, suddenly, I cared.

As E. M. Forster said, "and then what?" has a lot of power. Add some half-decent characters and some very imaginative trappings, and you have yourself a very readable book.

The problem with a read like this is that I don't quite know what to do with it. I enjoyed myself, in the end. I almost couldn't put the thing down and I definitely didn't want to. I even quite liked Cat, and loved that she was so fiercely protective of herself and her own power; if you're looking for a book with a very strong female character with a lot of agency and determination, you could do a lot worse than this one. It didn't leave me with a glowing impression, but I also wasn't left with that empty, potato-chip-gorged feeling I get when reading something I don't really like just because I have to get to the end. I liked this book and I can still respect myself in the morning.

This book succeeded on the strength of the concepts and eventually the plot, and fell down on the weakness of the writing. Depending on your threshold for each, this is a read you might enjoy, or might hate, and I think you'd be right in either case.

Sunday, January 26, 2014

Level Up by Gene Luen Yang and Thien Pham

Level Up
by Gene Luen Yang, illustrated by Thien Pham
First Second, 2011
160 pages

I was so charmed by this graphic novel, though it occurs to me that "charming" is maybe not a word that fits, exactly. "Satisfied" is maybe closer, but doesn't quite fit, either, because it doesn't convey the warmth of the way I feel about this story. Perhaps we should just stick with "I'm very glad I read it."

My experience of this book was interesting, too. Usually I blow through graphic novels; really, there are few that have taken me more than a day to read, and those are usually long (the Cardcaptor Sakura omnibus editions, for example.) This one, due to various things (including, ahem, video games) I took several days to get through. But I think this was maybe a good thing. It allowed me to think about what I was reading, rather than just inhaling it.


Dennis loves video games. Perhaps a bit too much. He's just been kicked out of college (the gaming's not the only reason) and he's got no idea how to tell his widowed mother; he knows his father, who passed away just after Dennis finished high school, would be extremely disappointed. In fact, he keeps thinking he's seeing his father's disapproving face on every statue he passes... and then the angels show up. It turns out they've arrived, straight out of a greeting card and with his father's blessing, to help Dennis achieve his destiny: go to med school, and become a gastroenterologist.


It's a little hard to describe, but when you're actually reading the book, it's pretty straightforward. It's also not all that much about video games or about the angels. It's about Dennis wrestling with his internal demons, coming to terms with his father's death, trying to figure out what he wants to do, and what duty to family, friends, and self has to do with any of it. He's an incredibly smart kid, he knows how to work hard, and he loves video games. What's more, he's actually pretty good at them. (His gamer friend, Takeem, suggests that Dennis' brain was made by Nintendo.) But his father always viewed them as a total waste of time and money, and Dennis still feels the weight of his disapproval, and his hopes and expectations for Dennis, too.

If I had any complaints, it's that things do seem to come across as a bit too easy. Dennis is a stellar gamer, able to win tournaments regularly. When he's at school, he's got four angels hanging out and doing his laundry, his dishes, feeding him, and so on, so all he has to do is concentrate on his studies. That said, it is a graphic novel and he's got four angels doing his housework... so, no expectations of gritty realism here? And he does work hard, at whatever he chooses to do. There is also a bit of an either/or dichotomy happening with gaming/living a real life, but let's just say that someone like me probably has no place criticizing that. I know some people seem to be able to cultivate a healthy balance, but lord knows I'm not one of them. Perhaps that's why I liked this book as much as I did.

Overall, the tale is told with simple but lovely artwork, gentle (often very funny) humour, nostalgia for the great games (Bubble Bobble makes a brief appearance; Pac Man figures heavily) and huge sympathy and respect for Dennis' character and his challenges. Well worth a read, particularly for those interested in contemporary coming-of-age stories for teens and young adults.

Monday, January 20, 2014

Where the Mountain Meets the Moon by Grace Lin

Where the Mountain Meets the Moon
by Grace Lin
Little, Brown and Company, 2009
278 pages

This is a beautiful book. I don't just mean beautiful as in the content, though that's lovely too. I mean the production quality on the actual item is beautiful: the paper is thick and smooth, the colouring of the illustrations is gorgeous (the illustrations themselves are perfect) and the typesetting is lovely, even if some of the font changes between main body and folktales and handwritten letters felt just the tiniest bit excessive. It weighs nicely in the hand. In short, this is an extremely attractive book.

I do so like it when a publisher takes that kind of time and makes that kind of effort. It feels like they were considering the entire experience they want the reader to have.

It matches the story inside, in this case: Where the Mountain Meets the Moon is careful, lovely, and colourful. Minli is the daughter of very poor farmers, who scrape a bare subsistence living from the ground near the muddy, turbulent Jade River and the aptly named Fruitless Mountain. The bright spot of her days are the stories her father tells Minli and her mother at night after dinner. Her favourites include the story of why nothing does grow on Fruitless Mountain, and a story of the Old Man of the Moon, the Immortal who knows everyone's fate, and controls their destined meetings. One day, after purchasing a goldfish on a whim, hoping to change her family's fortune, Minli decides that she must search out the Old Man of the Moon herself. Thus begins a long, sometimes strange, sometimes frightening, sometimes funny, and always interesting journey.

It is a simple story, told in very simple language, and things are relatively straightforward. The enjoyment is in the creativity of the plot itself, and the way the story is told. The characters are spare, but somehow still engaging; I am not sure exactly how Lin managed that without making them cardboard cutouts (aside from the villain, who was pretty two-dimensional.) It's also deceptively busy. It's a story in which an awful lot happens, but the pacing is incredibly well done. One never feels rushed, and even the ending, which could have felt like it happened too quickly, didn't. It felt just right.

Throughout the body of the story, which is split between spending most of our time with Minli and Dragon, and a bit of our time with Minli's parents, are sprinkled little folktales. They take their inspiration from Chinese folklore, but my understanding is that these tales are mostly Grace Lin originals, heavily influenced by traditional stories. These short little gems, told formally and separated from the main story by narrative style and differences in font, each have something to say to the main storyline as well. Minli loves stories. Ba tells them to her every night, and it is from these stories that she gets the original idea to go find the Old Man of the Moon. Minli's Ma, however, is a tired, embittered woman, who cannot understand why the other two bother with tales when nothing of material good comes out of it. The contrast and struggle, and the love, between Ma and Ba was one of the highlights of the novel for me.

Weight and consideration is given, without being heavy-handed, to the power of stories and the need for them; Lin also weaves in the importance of certain virtues, again without being too heavy-handed (mostly): gratitude, generosity, loyalty, initiative, patience, cleverness, kindness. Minli gets where she needs to because she has each of these characteristics in spades, except maybe patience. Even then, she can be patient when she needs to be, and Ma and Ba's tale is all about patience and loyalty.

I am absolutely looking forward to reading this with my parent-child book clubs at some point. I will, unfortunately, have to wait until next year, as this year's choices are already made. But it's a book that will read aloud wonderfully, and I think equally enjoyed by adults and children. Recommended for those looking for a gentle adventure. Also, the fact that this takes its inspiration from a culture very different from many Western books written in English doesn't hurt; I'm always on the lookout for middle-grade books that can expand kids' horizons.

Sunday, January 12, 2014

The Mummy Case by Elizabeth Peters

The Mummy Case (Amelia Peabody 3)
by Elizabeth Peters
Blackstone Audio, 2009
11 discs, unabridged

I was thinking that perhaps I view the Amelia Peabody mysteries as a "guilty pleasure" the other night, and then I realized that I don't actually feel terribly guilty about enjoying them so much. They are tremendously campy, silly, and grossly far-fetched, but what's wrong about enjoying them for that? Coming from someone whose reading motto resembles something like "never apologise" it seems odd that I should view reading anything as a guilty pleasure.

I get such a kick out of these books, and just that makes them worth reading. They are mysteries, sure, but it's not the mystery that's the draw. There's very little serious suspense, other than wondering exactly how the Emersons going to pull things off this time, and maybe sometimes a bit of wondering over the details of the cases. For whatever reason, what I would regard as unforgivable forebludgeoning in most other books gets a free pass here.

No, not for "whatever reason," actually. It's the characters, Amelia specifically, but the others as well. Amelia is the first-person narrator: the books are her journals. And Amelia is blessed with copious amounts of self-confidence and a finely honed sense of Victorian melodrama, leading to lots of "It did not occur to me to be concerned... at the time..." sorts of statements. Forebludgeoning, yes, but perfectly in character. And since I don't read (er, listen to) these books for the plots I don't particularly care about being heavily spoiled in advance.

Amelia Peabody is one of the great characters I have encountered, I think. She is somehow endearing in her brash sense of oblivious superiority (which is always played for laughs at Amelia's expense, except for one moment in this book, where Amelia's confidence in herself and her countryfolk is thrown back at her, and well-deserved, too) and her sharp intelligence. She would probably be less bearable except that she is often right. And not only that, she's willing, if extremely reluctant, to admit when she's wrong, too. Or at least lead the reader of her journals to draw that conclusion on their own, even if she won't explicitly say it. She is a well-defined, larger-than-life woman who both leaps off the page and feels real enough that I am willing to suspend any disbelief in following her around.

Aside from the character, I love the setting. Victorian-era Egypt and archaeology are fascinating places to visit (I wouldn't have wanted to live there.) Peters always brings it alive. She knew her archaeology and her history, and she uses Amelia's enthusiasm and passion to share some of that with us. I will admit that if anyone gave me a test on any facts I should have picked up from this book I wouldn't fare so well. It turns out I'm not reading to learn about Ancient Egypt either, though I find it fascinating at the time.

I should warn: anyone who has not read the first two books will necessarily encounter spoilers for those first two in the following paragraphs.

In this book, Amelia and Radcliffe (hereafter referred to as "Emerson" since I can't think of him any differently) are heading back to Egypt, and have decided to take their terrifyingly precocious son Ramses with them. Emerson is determined that they shall dig at the pyramids at Dahshoor, but instead they are relegated to the "pyramids" at Mazghunah, a field of rubble that may in fact once have been pyramids, but now bears little resemblance to the structures Amelia is so taken with. Despite her disappointment, Amelia at least has a mystery to keep her occupied: a suspected ring of antiquities thieves are flooding the market with some very choice items that are thus lost to science forever, and she suspects the murder of an acquaintance - a not-quite-honest antiquities dealer in Cairo - is connected.

The fact that even though things get just completely, utterly ridiculous at the end I still ate this up, and happily, suggests the power that Amelia Peabody (and Elizabeth Peters) has over me. I believe I even shouted "Are you serious?!" at the CD player in the car at one point because Amelia, despite not being stupid, does some incredibly rash things and I could see, clear as day, that things were not going to go well. The fact that she's cheerfully upfront about this (dissecting the situation postmortem, as she is) goes some way toward mitigating my mildly appalled astonishment. The other thing is that Amelia doing incredibly rash things near the close of a book (and upfront too, really, if we're counting) is hardly out of character.

I suppose one could start at this book quite comfortably in the series. I do think that the relationship between Emerson and Amelia, and the relationship they have with their son, is portrayed strongly enough in this third book that one wouldn't need to have a background in it, though I do think that Crocodile on the Sandbank is the stronger of the three books and would certainly recommend starting there instead. This, however, is a perfectly adequate outing in this series, neither surprising nor disappointing, and as entertaining as I expected and hoped.

Earlier books in the Amelia Peabody series:
1. Crocodile on the Sandbank
2. Curse of the Pharaohs